Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YTfQs-ndmzA-RRLfw-i5waJ-wS3ED | 18/17/2 | 93.0 | 1.20 | 2026-07-03 13:41:38 · 31m 57s | |
| CSGO-xEEbR-UfUOv-nRJTs-XKtCh-KtcZH | 11/15/4 | 71.6 | 0.79 | 2026-06-27 12:01:08 · 29m 46s | |
| CSGO-YNssi-2Qr6H-739E5-Kquw4-mqbNE | 14/4/2 | 80.6 | 1.78 | 2026-06-23 16:54:55 · 15m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.