Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-55AvW-EJSQD-R245O-oZ7y7-xo8vO | 13/17/6 | 80.4 | 1.01 | 2026-07-04 22:34:52 · 37m 16s | |
| CSGO-aZGEd-DeSs6-Nifqf-5f4xN-tROEL | 25/24/6 | 85.5 | 1.23 | 2026-07-04 20:39:44 · 55m 18s | |
| CSGO-uoyjq-AfZDR-GDWPt-KZGvT-URqmJ | 29/19/6 | 110.0 | 1.59 | 2026-06-28 21:03:47 · 41m 59s | |
| CSGO-nJ9o7-GOzm5-LMAwe-TEscq-bNmkP | 29/14/4 | 115.0 | 1.79 | 2026-06-21 00:57:01 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.