Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4kUJZ-X38xL-cnxB9-cDcO8-9oQuK | 21/16/1 | 75.4 | 1.23 | 2026-06-27 10:35:52 · 39m 6s | |
| CSGO-cHmrn-e8oJy-7d3W9-oPOyR-oR6FP | 13/16/2 | 75.9 | 0.99 | 2026-06-05 12:36:57 · 26m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.