Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FYjrL-qSENc-xpGyy-xMEMU-jQzMM | 14/13/6 | 90.6 | 1.23 | 2026-07-09 19:11:44 · 30m 53s | |
| CSGO-VE4P3-vh8Z4-o6t7e-bxS5t-bCyDK | 12/14/4 | 76.6 | 0.90 | 2026-07-01 19:42:06 · 29m 21s | |
| CSGO-vRAcu-BZjCA-2oZcc-PMbOW-RadFO | 15/14/5 | 74.9 | 1.07 | 2026-06-29 21:25:51 · 36m 12s | |
| CSGO-qOOw2-cRPYC-Sr8yO-zThec-8EAkE | 13/5/8 | 113.1 | 1.82 | 2026-06-28 10:34:50 · 22m 8s | |
| CSGO-jwivD-jNiNr-XWurT-OaOuA-soi9Q | 15/19/8 | 79.0 | 1.04 | 2026-06-18 07:54:33 · 42m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.