Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qYJvn-YYWDG-XAy5t-Cs9BW-v7NQC | 15/15/4 | 64.8 | 1.08 | 2026-06-29 20:03:19 · 30m 38s | |
| CSGO-mEVUh-tYQXf-Y5hPB-5NsLs-8h9GJ | 11/19/4 | 55.6 | 0.73 | 2026-06-29 19:18:35 · 37m 9s | |
| CSGO-8q8Jc-ftxrk-PmHXF-tXFtQ-WwrBE | 17/15/3 | 72.1 | 1.14 | 2026-06-27 13:02:40 · 33m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.