76561198168711579
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 3 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+7%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Ban History
-3%Base penalty -25% (1 ban × 25%, capped 50%) × age weight 0.1
Our Own Match Data
-4.9%3.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 3 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HwKom-yGZsX-RrJGG-YPNfQ-Qbj9Q | 20/22/3 | 64.5 | 1.02 | 2026-06-29 18:14:11 · 49m 0s | |
| CSGO-aFX77-mf8B7-nfHdG-OOyTr-MWjXM | 17/20/8 | 84.5 | 1.02 | 2026-06-26 17:10:44 · 32m 18s | |
| CSGO-JYxCO-LwXTR-aczDG-OR3as-srXwP | 16/18/5 | 78.4 | 1.00 | 2026-06-13 10:18:21 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.