Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E92jK-YpEpY-AjQpY-4qFih-kOijD | 13/13/4 | 79.5 | 1.06 | 2026-06-26 19:52:14 · 28m 13s | |
| CSGO-YNAaG-o7eEj-MxvPp-MmQw9-udueM | 13/18/6 | 57.8 | 0.81 | 2026-06-21 14:36:17 · 30m 36s | |
| CSGO-O68Ks-4XCeG-eac2J-To6DT-rv2kG | 10/16/5 | 77.1 | 0.79 | 2026-06-17 18:24:14 · 24m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.