Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HRiJw-25EFQ-Wu38J-55BXy-OfX2Q | 12/14/5 | 85.3 | 1.10 | 2026-07-04 17:41:19 · 23m 1s | |
| CSGO-kZmxk-ZCdXS-txsxU-MxWod-PupJN | 11/16/4 | 62.6 | 0.68 | 2026-07-03 07:29:44 · 30m 28s | |
| CSGO-PXPv3-WFEmn-DWddr-kCNkp-us68F | 10/18/1 | 64.0 | 0.63 | 2026-07-03 07:29:44 · 26m 44s | |
| CSGO-9AWPb-Fh5c4-UTpW2-WmmOw-XfP7B | 5/15/3 | 30.5 | 0.33 | 2026-07-03 07:29:44 · 27m 33s | |
| CSGO-oJWGe-Ejamk-Eha9P-8V8qU-JRRyL | 21/20/7 | 107.1 | 1.40 | 2026-07-02 22:18:23 · 38m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.