Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SEL4f-XQuz9-HXukK-2YJMP-mvMpP | 19/18/8 | 77.2 | 1.19 | 2026-07-05 18:09:48 · 36m 32s | |
| CSGO-uydGu-8ks3m-jZyAZ-2owYR-6a4mA | 13/9/8 | 103.4 | 1.44 | 2026-07-05 00:32:30 · 24m 19s | |
| CSGO-NRDPN-SBQpA-6zerh-q8Xik-34OJM | 2/15/2 | 37.6 | 0.02 | 2026-06-23 09:37:59 · 21m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.