Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zoXcC-U5wCr-AHbLx-tn22C-CyEOP | de_warden |
9/20/12 | 63.3 | 0.73 | 2026-06-27 17:21:21 · 33m 33s |
| CSGO-4Nf6d-FJUWP-sTDjk-kLGS9-6xEOP | 24/19/7 | 89.4 | 1.17 | 2026-06-27 14:57:58 · 41m 44s | |
| CSGO-bvu9B-3ikbv-LWvK9-9ONSV-YvDBM | 13/15/9 | 75.8 | 1.06 | 2026-06-20 19:12:09 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.