Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3M9Qu-Kfqyq-KdUoZ-sS6U8-6z8aC | 25/24/6 | 88.0 | 1.12 | 2026-07-04 20:58:33 ยท 49m 46s | |
| CSGO-sPseY-qiSuL-fbdHA-eD8Ur-4rquL | 14/20/7 | 83.3 | 0.97 | 2026-06-25 18:06:13 ยท 34m 27s | |
| CSGO-TWayu-2qoBy-3EXjH-ii944-2VkDA | 17/16/3 | 70.4 | 1.04 | 2026-06-25 12:43:31 ยท 36m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.