Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U7ncp-khK8k-mKyCQ-jM6kQ-H7GrL | 20/18/5 | 98.7 | 1.18 | 2026-07-07 21:00:42 · 36m 1s | |
| CSGO-2JDM4-yD4fk-yuR8i-XDdps-JfX2Q | 4/14/6 | 47.3 | 0.49 | 2026-07-05 19:45:06 · 20m 37s | |
| CSGO-rDOx9-9mbhV-5k5E4-G2Xbw-8rP3A | 17/8/1 | 102.8 | 1.73 | 2026-06-18 20:19:41 · 21m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.