Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8wDu6-krbN9-yXczW-hK6qz-VqKPJ | 10/14/3 | 54.2 | 0.76 | 2026-07-04 16:10:54 · 27m 51s | |
| CSGO-ps6AP-TP9Zr-KpLv5-xnVVr-7qahQ | 5/16/11 | 53.8 | 0.59 | 2026-06-28 13:58:54 · 30m 11s | |
| CSGO-HB4Hc-SYA3M-TxOG2-8PNLZ-KaoYF | 8/17/8 | 67.7 | 0.76 | 2026-06-26 20:00:35 · 23m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.