Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yB8oU-i2EXZ-4KMpu-U3Nin-X4qqK | 5/9/2 | 45.7 | 0.63 | 2026-06-30 23:00:59 Β· 10m 43s | |
| CSGO-Nyjqq-GuyWk-UuZZp-v5cL3-VUPRO | 16/20/6 | 76.1 | 0.85 | 2026-06-30 00:30:26 Β· 42m 39s | |
| CSGO-b5JuR-FUpaO-OMsCE-eMmet-JrzUO | 13/11/1 | 85.4 | 1.27 | 2026-06-29 12:32:32 Β· 10m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.