Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3rFzs-iHNXG-TZnkC-bH9XB-Ue2ED | 22/13/4 | 89.3 | 1.45 | 2026-07-04 15:58:23 · 42m 7s | |
| CSGO-nzfrs-ZVFFb-ai3No-wiT2X-CRh8E | 9/14/3 | 69.4 | 0.69 | 2026-07-01 18:44:41 · 23m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.