Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-okqAG-95qc3-cWcUh-nn5kF-NojoE | 8/16/6 | 64.7 | 0.74 | 2026-07-02 19:37:49 · 26m 58s | |
| CSGO-3pLwU-yzS2s-rODj7-7HZCt-3rP3A | 27/16/7 | 98.9 | 1.41 | 2026-07-01 14:25:42 · 58m 12s | |
| CSGO-8GNUQ-jOn8y-sQ4Hd-qULmA-BL4VH | 11/19/7 | 77.8 | 0.78 | 2026-06-30 21:22:33 · 37m 51s | |
| CSGO-wj4nK-By4yK-3KK9C-YSSQH-wwqVQ | 18/14/8 | 73.6 | 1.22 | 2026-06-29 14:29:22 · 42m 16s | |
| CSGO-eMxxN-9EKRn-XnnKZ-3A6bR-jmFOP | 10/16/4 | 57.9 | 0.60 | 2026-06-23 19:49:19 · 33m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.