Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zoE5u-U49NJ-vwGfH-f2S4H-Ycf8E | 9/19/3 | 48.8 | 0.59 | 2026-07-02 21:36:06 · 36m 2s | |
| CSGO-HGDwV-jGDhP-EzNti-R899f-pXNtQ | 3/4/0 | 30.3 | 0.76 | 2026-07-01 21:58:26 · 8m 52s | |
| CSGO-f4VA7-KcdpW-3FJYq-psxKS-q7NQC | 7/13/5 | 59.6 | 0.59 | 2026-06-25 17:21:48 · 26m 56s | |
| CSGO-TB7OG-XwNRw-vBHrP-hKuwm-iEbJD | 13/20/3 | 66.4 | 0.71 | 2026-06-18 17:14:39 · 34m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.