Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h2bRf-KPKyZ-L3UdA-ydTCy-NVddJ | 12/17/5 | 79.3 | 0.83 | 2026-07-05 18:11:48 · 35m 55s | |
| CSGO-sBQmp-MHfTQ-vDsrR-7UDYZ-FFzQN | 14/15/6 | 78.5 | 1.13 | 2026-06-27 21:56:48 · 31m 9s | |
| CSGO-ZkpJi-ZDpEQ-jfOKs-CtVzF-s9ROG | 16/17/2 | 58.3 | 0.91 | 2026-06-24 20:10:11 · 38m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.