Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iBW4i-H3Vij-XwOqd-LBVwr-erhGH | 17/18/8 | 90.4 | 1.18 | 2026-07-03 02:03:45 · 38m 37s | |
| CSGO-diZdt-ATLSh-8ocT4-xxSbK-xST8N | 13/9/7 | 103.1 | 1.50 | 2026-07-02 15:09:27 · 27m 5s | |
| CSGO-zMVnU-AkKbn-MB9dm-qFT2R-yROEL | 20/20/5 | 97.3 | 1.19 | 2026-06-25 20:54:43 · 41m 30s | |
| CSGO-rbK4M-QCtyp-JPkuG-9DS4d-5YQhG | 23/20/9 | 73.2 | 1.20 | 2026-06-25 19:54:06 · 53m 30s | |
| CSGO-pZsYT-URwM5-8ABYi-ZfiBa-wPdKP | 17/9/8 | 115.5 | 1.83 | 2026-06-25 19:23:55 · 27m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.