Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QvYPV-EJm2U-vbiqJ-CYOsa-C6mAL | 20/13/8 | 92.4 | 1.43 | 2026-06-28 09:44:05 · 40m 28s | |
| CSGO-2hL7S-2nuVa-6qpNE-mR69m-L4zAC | 5/7/1 | 50.1 | 0.70 | 2026-06-28 09:25:56 · 13m 46s | |
| CSGO-AJebG-qp3hH-UCVM6-bTfF3-zz8aC | 11/16/4 | 65.4 | 0.80 | 2026-06-28 08:35:48 · 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.