Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7wrjL-Opibq-qPXFR-dsJTK-Z9JjC | 18/12/5 | 87.3 | 1.46 | 2026-07-04 15:12:59 · 33m 37s | |
| CSGO-eonwf-VGUeE-ZLRnK-WUyqR-iaM2G | 20/23/4 | 77.0 | 0.95 | 2026-07-03 17:41:56 · 48m 57s | |
| CSGO-tYRBW-5MOZd-ekLiM-HSuRv-Ght4N | 8/13/3 | 57.3 | 0.80 | 2026-07-02 19:32:17 · 28m 21s | |
| CSGO-YtjTd-kYfte-KJDQp-LZ2zF-CytKG | 13/9/4 | 70.8 | 1.15 | 2026-07-02 18:19:38 · 33m 46s | |
| CSGO-tuBdw-LiYR8-vpumT-d9sVC-CLAMK | 22/12/5 | 96.0 | 1.54 | 2026-07-02 17:37:29 · 37m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.