Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Nkxo-Nwnsc-pLvyn-3NHQ9-xU7CH | 8/18/0 | 43.1 | 0.39 | 2026-06-26 22:40:45 · 31m 51s | |
| CSGO-tmTNK-qnvHN-emzb5-q6XyJ-kc6uC | 11/14/3 | 67.2 | 0.85 | 2026-06-26 22:06:40 · 30m 38s | |
| CSGO-jevJZ-8WpGn-nB3hM-Bhyor-uhJaA | 5/19/3 | 31.1 | 0.14 | 2026-06-26 21:37:18 · 26m 12s | |
| CSGO-FjATu-ALw4i-zRM4X-Xeqsm-uE26A | 4/15/0 | 31.6 | 0.02 | 2026-06-26 21:10:29 · 24m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.