76561198167704490
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-19.1%Peak single-match outcome anomaly 22/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.3% of kills through walls across 6 analyzed matches (penalty scales above 4%)
4.3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
Low mean preaim 6.42° with a tight 4.81° spread across 58 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PwqtJ-O2Jxc-rWRZO-VmMqF-dTQNN | 16/8/5 | 98.1 | 1.53 | 2026-07-02 16:05:11 · 26m 18s | |
| CSGO-N6sGw-hjqi8-pOSQj-ESUoJ-8HsiB | 5/9/3 | 42.9 | 0.71 | 2026-06-30 15:43:00 · 20m 57s | |
| CSGO-jJF9s-37qx8-v33MV-xBYBn-xDmsF | 20/17/8 | 79.7 | 1.21 | 2026-06-28 21:01:02 · 41m 16s | |
| CSGO-iLd3b-7jRBj-ROqmX-a9Qzc-hQAfD | 15/16/3 | 74.3 | 0.98 | 2026-06-27 19:07:31 · 37m 10s | |
| CSGO-YCc9i-ULJvZ-a9sOH-vnPEE-4Sm6J | 20/10/4 | 101.2 | 1.68 | 2026-06-27 16:47:16 · 32m 11s | |
| CSGO-w9BKV-o8iyX-qXYOA-aaTtq-yXvzF | 16/16/8 | 95.1 | 1.25 | 2026-06-26 22:57:51 · 30m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.