Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EanPr-77BUr-hTvmp-WDtSU-DmAEB | 24/20/11 | 111.9 | 1.49 | 2026-07-06 07:14:22 · 38m 10s | |
| CSGO-sPd3i-FkJ23-h7UyG-py3kW-yadyC | 16/17/6 | 103.4 | 1.14 | 2026-07-05 09:20:17 · 28m 58s | |
| CSGO-PNMPr-qiqqG-RwuNv-eDBai-uipNO | 14/8/2 | 77.7 | 1.43 | 2026-07-03 11:59:17 · 25m 53s | |
| CSGO-HwnnK-XZfVm-jX92t-HiiSh-5DVjM | 18/13/4 | 84.6 | 1.40 | 2026-07-03 02:00:36 · 28m 30s | |
| CSGO-W65ti-ePAjA-J9xhp-vwNtb-kESyL | 20/16/8 | 105.4 | 1.43 | 2026-06-17 23:39:12 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.