Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zxb88-Ynp9B-OMwzE-Do3c8-HA7dK | 9/14/4 | 63.6 | 0.77 | 2026-07-01 15:47:00 · 24m 40s | |
| CSGO-u5TnF-W8zt6-ToMOT-WaWJZ-FFzQN | 13/16/5 | 76.0 | 0.97 | 2026-06-30 15:21:08 · 33m 57s | |
| CSGO-kn859-mZ5RL-J8rmV-vNN9u-C34BO | 17/17/9 | 88.4 | 1.26 | 2026-06-30 14:39:29 · 35m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.