Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aPSBb-7YDhy-RPeO5-5xSSK-hTsdA | cs_italy |
22/9/4 | 131.6 | 1.94 | 2026-07-04 23:53:25 · 22m 46s |
| CSGO-XS6Dc-oT4tY-XCLrv-EFLyz-GrApF | 12/18/3 | 63.0 | 0.76 | 2026-06-28 09:43:41 · 29m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.