Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qYK7c-wYHuQ-XNSAz-8bfBh-2XmfO | 7/19/2 | 46.8 | 0.35 | 2026-07-02 16:50:40 · 28m 3s | |
| CSGO-H68Rr-ofrNc-4chvL-VwYcC-b99PL | 5/9/0 | 26.0 | 0.42 | 2026-07-02 16:28:06 · 14m 38s | |
| CSGO-ZxOY7-v8MzO-qFsEW-iEUqn-GOBJC | 9/17/3 | 51.3 | 0.56 | 2026-07-02 15:46:48 · 33m 53s | |
| CSGO-picUG-A4fwJ-fEECn-cG42Z-7PVPA | 6/13/5 | 52.5 | 0.67 | 2026-06-28 20:39:56 · 25m 6s | |
| CSGO-pQ6Zf-VGVQ3-qrsDb-hcR5y-mfMbM | 10/16/4 | 56.4 | 0.61 | 2026-06-28 19:58:29 · 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.