Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zsTsb-xyHBF-vtedd-Xmprv-zqrqK | 26/16/7 | 110.8 | 1.60 | 2026-07-03 18:23:18 · 38m 24s | |
| CSGO-r6kfe-CNq2r-kKPvC-h38kH-DK5RG | 33/13/1 | 127.6 | 1.95 | 2026-06-28 17:56:45 · 32m 18s | |
| CSGO-mNbb5-xQL5k-Q7AqY-PrdT5-FVoxA | 22/17/6 | 121.7 | 1.53 | 2026-06-28 17:20:58 · 31m 7s | |
| CSGO-PCquR-JEKdr-VoRPb-FhNvu-jBcBN | 23/17/7 | 110.6 | 1.44 | 2026-06-28 16:32:18 · 41m 6s | |
| CSGO-sssJW-AFx5C-RvYAb-CSKCV-JRRyL | 24/21/6 | 94.0 | 1.25 | 2026-06-28 15:21:31 · 48m 45s | |
| CSGO-rXZbR-WKHoD-9X5BC-mYCaj-5XEyB | 20/17/6 | 82.7 | 1.25 | 2026-06-26 18:18:54 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.