Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HYNyd-v73TY-kL4Ek-SLjny-UqDZG | 22/18/4 | 83.3 | 1.30 | 2026-07-05 19:56:26 · 36m 51s | |
| CSGO-rOoDO-5u43q-HSRKx-EWFmH-CSWsO | 19/14/4 | 82.8 | 1.34 | 2026-07-05 18:13:02 · 35m 10s | |
| CSGO-Pd5tz-HX3y6-kOqYE-FimGh-pXNtQ | 22/9/2 | 130.3 | 2.02 | 2026-07-03 16:47:24 · 23m 43s | |
| CSGO-fTRNh-4RZYA-zJOnZ-jGM9P-ZbaEC | 14/14/0 | 79.0 | 1.06 | 2026-07-03 15:40:26 · 31m 36s | |
| CSGO-qN8L7-o8cPh-F2TDd-ASxtv-zqrqK | 12/19/6 | 67.8 | 0.81 | 2026-07-02 20:02:47 | |
| CSGO-CAsnz-aRmDD-hNbHy-BSPKF-U9JjC | 22/14/4 | 95.0 | 1.39 | 2026-07-01 15:06:06 · 33m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.