Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ujUHr-mRNGA-bUJet-jMES6-xeYfE | 15/19/6 | 98.5 | 0.95 | 2026-07-02 19:55:23 · 29m 21s | |
| CSGO-a5AAO-rf8Cb-wUJjX-CQKb2-cfP7B | 11/18/11 | 72.5 | 0.85 | 2026-06-30 04:39:19 · 38m 49s | |
| CSGO-R9G2Q-nvYKq-OyFhL-FHtQm-7NKDR | 7/18/6 | 61.2 | 0.50 | 2026-06-28 18:13:07 · 26m 15s | |
| CSGO-HVAXp-kHj3p-EMe2z-tfj45-VzZAB | 10/16/6 | 65.2 | 0.83 | 2026-06-28 06:25:20 · 31m 18s | |
| CSGO-MXH46-LjocH-nJ8LM-MVF3V-eZhzO | 21/17/5 | 103.5 | 1.43 | 2026-06-28 02:58:00 · 29m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.