Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rW3AK-a57hV-vK4vN-i4vcZ-UjenL | 14/13/2 | 65.4 | 0.95 | 2026-07-07 04:02:24 · 31m 44s | |
| CSGO-Jm5mq-DGXio-sWQUP-prQnF-sH2cQ | 15/15/3 | 77.2 | 1.01 | 2026-07-03 06:19:34 · 33m 29s | |
| CSGO-JTOTu-9kyKS-ZxxKq-RCZ94-hKMkO | 19/12/4 | 98.1 | 1.39 | 2026-07-03 03:53:24 · 30m 42s | |
| CSGO-OO3QR-YT2ER-qC9Db-EUnTB-opWTB | 21/16/3 | 94.9 | 1.27 | 2026-07-01 00:40:37 · 39m 33s | |
| CSGO-nUR6U-ZziBL-Woz9q-dERYZ-euQFE | 12/14/6 | 93.9 | 1.13 | 2026-06-30 05:35:58 · 23m 35s | |
| CSGO-Twi8F-XOtSo-QX9sb-8RyOZ-NGXbD | 14/16/3 | 95.6 | 1.00 | 2026-06-29 04:14:13 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.