Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WZhOj-jWUhz-bxz7b-d7KFw-KCBcO | 26/6/4 | 144.2 | 2.37 | 2026-07-03 15:54:35 · 29m 51s | |
| CSGO-iOE5T-qVr3J-ffbwO-ei33h-GEuWK | 23/8/7 | 104.2 | 1.83 | 2026-07-02 16:11:12 · 32m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.