Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xy7th-37Yqt-3icfd-XEN99-P9jbN | 18/16/5 | 92.0 | 1.28 | 2026-07-03 17:31:52 · 29m 58s | |
| CSGO-GHjz6-et9z8-Qvp4F-AnQ6A-feQ3A | 20/13/6 | 101.4 | 1.48 | 2026-07-03 15:51:39 · 27m 20s | |
| CSGO-G6Y5Z-WC9Po-NQoSe-53XFA-MdNEL | 16/11/11 | 121.8 | 1.64 | 2026-07-03 13:14:14 · 32m 31s | |
| CSGO-aeEH9-ApkKm-RQRjN-pnqYG-jcy6A | 7/14/2 | 58.9 | 0.49 | 2026-07-02 20:07:52 · 20m 34s | |
| CSGO-yvaHe-4E8jr-uwXnS-qzUP3-cBtKG | 5/17/3 | 28.9 | 0.15 | 2026-07-02 19:20:12 · 25m 24s | |
| CSGO-PJL4C-WhpkW-ckt2h-RtaE8-LpphH | 19/13/7 | 84.1 | 1.34 | 2026-06-17 14:35:40 · 30m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.