Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eyNwj-VUh3q-tF5O3-uCtuq-yfUGQ | 9/17/4 | 66.6 | 0.57 | 2026-07-06 16:16:56 · 33m 42s | |
| CSGO-cyxCX-wXAPf-Hpza4-AJSM3-feAtG | 18/10/3 | 134.7 | 1.82 | 2026-07-04 13:50:30 · 22m 30s | |
| CSGO-9YN5W-aJDoz-3w9pb-GzrNz-RrSnB | 7/16/4 | 47.6 | 0.54 | 2026-07-04 01:16:23 · 26m 58s | |
| CSGO-phETM-QsBWD-48tRA-exGVN-EnnpQ | 13/17/3 | 72.4 | 0.90 | 2026-06-28 22:39:37 · 34m 31s | |
| CSGO-8yJAK-QW26q-QPvm8-8M7xb-25TCP | 16/18/6 | 78.6 | 1.17 | 2026-06-21 13:03:55 · 32m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.