Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FoRTm-CRrsG-XeNFa-7aR8X-XZrKG | 14/18/6 | 76.5 | 0.84 | 2026-07-04 19:01:14 · 33m 32s | |
| CSGO-GQfEt-HUBZ6-PBfFb-3sdKd-hQAfD | 25/18/5 | 113.4 | 1.43 | 2026-07-02 17:19:55 · 42m 7s | |
| CSGO-jkd3e-y5neB-285b8-NdxFW-EQM6H | 16/11/5 | 95.9 | 1.53 | 2026-07-01 17:20:28 · 23m 35s | |
| CSGO-T6NKL-PtsEW-ccptp-N9oez-RMwzF | 9/16/1 | 36.3 | 0.53 | 2026-06-16 16:46:34 · 26m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.