Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OZVwT-CR5iK-xDdpu-bNf7b-4YKsE | 16/3/3 | 121.5 | 1.97 | 2026-07-07 04:13:38 · 23m 47s | |
| CSGO-SXYiP-BGZM2-8PLca-uG6Si-its4N | 17/5/3 | 99.9 | 1.84 | 2026-07-05 20:58:41 · 23m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.