Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B9ir3-rSths-isVJs-VjZxR-37mDA | 19/16/1 | 75.5 | 1.21 | 2026-06-25 14:09:54 · 40m 31s | |
| CSGO-PW7wm-tuN5A-jq9aR-DsKXC-opWTB | 13/12/7 | 90.2 | 1.33 | 2026-06-25 13:36:53 · 28m 24s | |
| CSGO-bLyo2-DVQTe-pYbDn-8VjN7-TLJzN | 19/15/2 | 75.3 | 1.15 | 2026-06-15 20:22:29 · 45m 38s | |
| CSGO-pO79j-uXfU7-e4ufk-zJED5-SpeOQ | 16/13/4 | 83.1 | 1.30 | 2026-06-15 19:40:22 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.