Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZqbQk-5BBod-omJ7B-kpkxq-r3taL | 5/15/6 | 72.0 | 0.43 | 2026-07-06 19:08:19 · 23m 12s | |
| CSGO-m6LTR-DSOrd-F59aA-tjJ86-qLzkG | 19/17/13 | 83.6 | 1.11 | 2026-06-15 21:04:05 · 41m 28s | |
| CSGO-8NwBe-tPDU8-j8Dtp-pYaMa-cvmHB | 4/8/3 | 82.7 | 0.84 | 2026-06-13 11:27:27 · 10m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.