Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FXDrU-jVmbk-de3Wd-ubKUb-C6mAL | 12/15/5 | 74.4 | 1.07 | 2026-07-02 03:56:31 · 27m 46s | |
| CSGO-wjvJs-cBirX-M3KNa-TD75f-KtcZH | 26/22/4 | 79.3 | 1.22 | 2026-07-01 06:44:58 · 46m 2s | |
| CSGO-HrPWP-wR7bD-ivhKo-F9rDo-us68F | 10/17/6 | 72.2 | 0.79 | 2026-06-28 08:15:51 · 27m 41s | |
| CSGO-omikh-6TKzu-UjuRP-iZAYQ-ASfCG | 14/17/4 | 72.9 | 0.98 | 2026-06-28 05:45:15 · 29m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.