Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KNrbt-p3VnM-6wYpx-CqwcW-vFweM | 21/20/12 | 86.0 | 1.19 | 2026-07-02 18:07:46 · 56m 45s | |
| CSGO-Cpzkt-iGqy8-tG3EL-rVKpE-fS5KQ | 10/19/2 | 62.9 | 0.56 | 2026-07-01 19:31:46 · 32m 9s | |
| CSGO-e2rhb-AFmfn-ojmSq-adE3t-5fUGQ | 9/10/4 | 60.1 | 0.90 | 2026-06-23 19:19:05 · 22m 42s | |
| CSGO-qhj6m-6Gtos-wAWZe-ppQhK-Vb37M | 15/6/10 | 125.1 | 1.96 | 2026-06-22 17:03:22 · 21m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.