Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iuYRB-ZmWJy-YEfNZ-7GnDF-LKu8O | 10/10/3 | 65.7 | 1.00 | 2026-07-05 16:58:27 · 26m 52s | |
| CSGO-FX5Oa-54aKh-4OGxF-VHsr9-EKu8O | 9/21/3 | 47.6 | 0.42 | 2026-07-03 19:22:48 · 38m 29s | |
| CSGO-LQo9G-bzOYD-bMGmQ-SoMET-QwSOG | 15/13/5 | 72.6 | 1.13 | 2026-07-03 17:19:21 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.