Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EeNo8-SbUDv-98QcW-j9RPV-HRz6A | 12/14/5 | 67.5 | 0.96 | 2026-07-04 21:58:20 · 30m 41s | |
| CSGO-EQoBX-ZxrUm-4krXG-YP5w5-iBtKG | 11/17/3 | 49.1 | 0.68 | 2026-07-04 19:18:53 · 38m 40s | |
| CSGO-3RV6e-OKfmk-2uush-KnTeR-tm7SA | 11/16/4 | 52.6 | 0.86 | 2026-07-02 23:26:52 · 40m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.