Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cdhT9-tbe7T-ShVfG-o4bHS-TvDBM | 17/17/7 | 89.7 | 1.20 | 2026-07-05 13:06:20 · 38m 40s | |
| CSGO-BJYJj-kcGD3-T5fZS-4RLAe-hOGSQ | 11/11/2 | 50.7 | 0.93 | 2026-07-04 16:36:46 · 31m 32s | |
| CSGO-ATDjP-MhWZS-HuP4a-TrRG5-kAXHK | 9/3/3 | 75.9 | 1.96 | 2026-06-25 19:13:22 · 10m 3s | |
| CSGO-LLJra-RMu8p-94cHS-4JR8U-fbh4D | 8/18/3 | 59.1 | 0.52 | 2026-06-21 13:39:03 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.