76561198166649582
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-1.9%Peak single-match outcome anomaly 20.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 21 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-echGs-B7Bjn-d4neO-DJXZM-Pn6nM | 24/12/2 | 87.5 | 1.63 | 2026-07-05 14:13:15 · 31m 32s | |
| CSGO-c4uwa-eFVrw-A39VZ-9xLyj-WEDVF | 16/21/7 | 75.8 | 0.93 | 2026-07-04 20:34:47 · 41m 45s | |
| CSGO-ObKwK-RzYYR-twsbJ-3DCuv-zqrqK | 30/21/3 | 87.1 | 1.40 | 2026-07-04 19:33:52 · 56m 51s | |
| CSGO-AeWwH-257Gm-RDO9R-PntOj-9hs8O | 23/17/4 | 83.3 | 1.37 | 2026-06-30 21:58:14 · 35m 51s | |
| CSGO-CQXT6-b2z5k-TPkYJ-z7HsC-7JxbE | 17/16/10 | 88.6 | 1.29 | 2026-06-30 21:02:30 · 41m 20s | |
| CSGO-iROAd-a4p5p-NFJtY-uT8Sa-jZG8D | 13/16/8 | 70.8 | 0.92 | 2026-06-30 18:50:14 · 34m 29s | |
| CSGO-PUcwS-ssrvy-AoOeB-GbYQk-WPeyC | 14/21/6 | 57.0 | 0.77 | 2026-06-30 17:58:03 · 45m 10s | |
| CSGO-h94C4-TEVV9-AXXiU-4Mk7V-JGdRF | 11/15/5 | 47.6 | 0.78 | 2026-06-30 17:18:42 · 36m 40s | |
| CSGO-BdDaK-GAfP4-takeT-TR8Xw-CrahQ | 17/15/6 | 80.5 | 1.15 | 2026-06-29 20:20:21 · 37m 22s | |
| CSGO-DAaOc-Nru27-dWtBt-pij6i-ZYsFF | 8/10/3 | 45.7 | 0.92 | 2026-06-29 19:47:46 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.