Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ndf2F-h5Ti2-tbJdm-UxMTw-sCHCF | 6/16/3 | 32.0 | 0.44 | 2026-07-03 20:08:33 · 41m 15s | |
| CSGO-aT7f8-b9SWw-M8cMJ-YyiQ9-HycBN | 18/19/2 | 68.1 | 0.94 | 2026-07-02 19:21:44 · 40m 4s | |
| CSGO-FrqRV-SUOau-FBDoy-fmqX5-xq2AC | 16/11/4 | 89.3 | 1.46 | 2026-07-02 17:30:37 · 33m 54s | |
| CSGO-5h99G-etopU-Bujuf-syG57-TLJzN | 22/14/4 | 100.8 | 1.49 | 2026-07-01 23:32:49 · 34m 3s | |
| CSGO-R9Qyp-FRcP7-R2hMK-ZtnFu-BD6mA | 23/21/11 | 86.4 | 1.25 | 2026-06-23 20:22:32 · 56m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.