Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wRzWG-dRBS3-hCjm9-WiRcB-XTKXL | 18/17/5 | 72.8 | 1.20 | 2026-06-30 21:30:02 · 37m 35s | |
| CSGO-omxS7-tcBjU-49B7b-GoLjO-DbtSJ | 10/13/3 | 54.9 | 1.00 | 2026-06-30 19:44:52 · 31m 14s | |
| CSGO-YTuUp-BWzMZ-i4WMM-NDCko-QXpRP | 15/11/5 | 76.0 | 1.27 | 2026-06-27 19:55:37 · 33m 0s | |
| CSGO-BrXMR-tkBX4-DmUYh-JFucY-8ZPmH | 19/13/3 | 88.0 | 1.35 | 2026-06-26 21:51:43 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.