Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9dQCi-xbR3E-RvVOf-z3snF-w8JzN | 12/19/6 | 44.9 | 0.70 | 2026-07-05 16:22:08 · 39m 5s | |
| CSGO-yWmyY-WrsJd-wmuAn-hpiWs-JrzUO | 20/15/7 | 126.2 | 1.67 | 2026-07-03 12:11:08 · 27m 35s | |
| CSGO-wWYGi-SarTB-PKbVF-CN2bN-mvMpP | 11/13/6 | 87.8 | 1.05 | 2026-06-30 11:11:32 · 27m 33s | |
| CSGO-zoQRD-W3XNp-mtjMO-4Zh9t-UNv5G | 8/18/7 | 66.3 | 0.69 | 2026-06-17 16:10:09 · 27m 25s | |
| CSGO-WKW8j-sjJy8-X9z6V-F7m6F-KxXHK | 14/19/12 | 88.3 | 0.99 | 2026-06-14 18:16:46 · 41m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.