Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JnWob-Ta9S8-KbLaV-9F8t5-9AMsE | 19/23/5 | 68.3 | 0.94 | 2026-07-04 17:04:18 · 49m 2s | |
| CSGO-kj5XU-jNdZ3-LiuqM-Ftjbx-SWqNO | 8/21/8 | 54.4 | 0.58 | 2026-06-30 18:04:23 · 46m 12s | |
| CSGO-nqB8E-qKtze-vRttP-8pWbj-djEuA | 20/19/5 | 87.0 | 1.24 | 2026-06-26 17:37:53 · 38m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.