Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yEdR6-3J965-O5MJJ-3CzhV-FaFSQ | 15/18/11 | 86.0 | 1.10 | 2026-07-02 12:17:51 · 36m 51s | |
| CSGO-otEKz-v2LKk-74THU-OvS7u-7MnQD | 7/16/3 | 59.2 | 0.50 | 2026-07-01 14:43:30 · 29m 19s | |
| CSGO-AU3pA-ONxes-eo4ML-dUmEh-ViZtH | 12/15/2 | 91.9 | 0.98 | 2026-06-30 15:43:00 · 26m 30s | |
| CSGO-RQbOS-be3X3-DCZ6B-2BhMS-jmFOP | 12/13/3 | 88.7 | 1.08 | 2026-06-29 13:06:45 · 21m 29s | |
| CSGO-YvLtP-OcCAi-tZrP5-kQOEF-zxUWJ | 15/19/2 | 55.6 | 0.79 | 2026-06-27 20:16:50 · 44m 21s | |
| CSGO-ofYhP-6VGUt-vXzQE-dfYZt-efFnK | 11/13/12 | 91.0 | 1.17 | 2026-06-08 15:59:34 · 34m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.