Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ssHfv-fWvCv-DERVt-h9SW3-xLqRP | 16/14/4 | 73.0 | 1.16 | 2026-06-14 18:19:25 · 36m 3s | |
| CSGO-yCEY2-GzixV-BkTvR-qmEbV-4RwLA | 18/13/5 | 79.2 | 1.38 | 2026-06-10 18:54:57 · 36m 2s | |
| CSGO-Jop4v-Hx8Xs-QGdxK-TOy6S-TkkfO | 12/18/9 | 76.7 | 0.87 | 2026-06-09 20:59:18 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.